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June 24, 2010
1.3 MB
1366×768
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Comments: 1
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Views: 605 (0 today)
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:iconrikublade:
This has to be my favorite one so far. It has a lot going on, and very, very little what I call "white-pixel-nodeization." Simply put, if the camera is not close enough to a certain object, and that certain object has clashing pixel colors that cannot display at that depth or range, the game engine turns them white. Why this is, I don't know, I'm just basing the name off of the results. WPN's are bad, visually speaking. I dislike them intensely. Rawr.

And about the picture itself...
A Media Hub quietly waits as a TEC fleet decimates its poor neighbor.
Oh, the horrors! >:)
:iconshifachi:
I definitely need to pick this game back up...
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