This has to be my favorite one so far. It has a lot going on, and very, very little what I call "white-pixel-nodeization." Simply put, if the camera is not close enough to a certain object, and that certain object has clashing pixel colors that cannot display at that depth or range, the game engine turns them white. Why this is, I don't know, I'm just basing the name off of the results. WPN's are bad, visually speaking. I dislike them intensely. Rawr.
And about the picture itself...
A Media Hub quietly waits as a TEC fleet decimates its poor neighbor.
Oh, the horrors! >